Harbor Holdings
Buy waterfront districts, collect rent, improve your holdings, and negotiate sales. An original property-trading board game with automatic money and bankruptcy handling.
2–6 playersAbout 35 minutesAutomated rules
Sign in to host. Friends join by room link or QR code without an account or API key. Built-in games use no AI tokens.
How to play Harbor Holdings
- Everyone starts at Harbor Gate with 1,500 Coins. Roll two dice per turn and move clockwise around forty spaces. Passing Harbor Gate earns 200 Coins.
- Buy an unowned district you land on for its printed price, or pass. Landing on another player’s district immediately pays its rent. Rent increases by its base amount for each of up to five improvements.
- After rolling, improve any district you own for 70 Coins per level. Owning every street in a color group doubles its rent. Ferries earn 25 per ferry owned, and utilities earn 20 per utility owned. Only streets can be improved.
- Both levies cost 100 Coins. Festival Square grants 100. Dispatch spaces draw from two shuffled 16-card decks. Port Inspection sends you to Customs House and costs 50; that move does not earn a gate bonus. If a payment exceeds your cash, holdings are automatically sold back to the bank for half purchase price plus 35 per improvement, cheapest first. If that is insufficient you go bankrupt and leave the game.
- Any active player may propose a trade at any time: exchange multiple properties and Coins in either direction. The recipient can accept, decline or counter; the proposer can cancel. One trade is open at a time and remains open across turns. Acceptance rechecks ownership and cash and transfers everything together. Improvements stay with their property.
- Roll, buy or improve if you wish, then pass. Last solvent player wins. After 20 rounds, highest net worth (cash plus purchase prices and improvement costs) wins; ties share the result.
- Computer players buy affordable properties, improve conservatively, and consider sale offers at or below a property’s purchase price. They use no AI.
Bring your group together
Open a table, invite your friends, then start when everyone is ready. The host can add available computer players before starting. For a living-room game, open the TV screen from your table while everyone plays on their own device.
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